Rule Modifications

This campaign has some properties that distinguish it from other D&D campaigns: The following links describe specific rule changes intended to reflect these unique characteristics of the World of Kassithe.
 * It is set 3,000-5,000 years in the past. It is an approximation of Bronze Age technology & culture.
 * It takes inspiration from Babylon and similar cultures from the ancient Middle East
 * Civilizations are smaller, larger swaths of the world are still true wilderness or under the control of various monstrous cultures
 * Most cultures do not travel extensively. These cultures, therefore, do not interact very much. They are quite distinct from each other and don't really understand each other.
 * Magic is still being developed and perfected. Many spells and spell classes simply haven't been invented yet. Research is ongoing, at any time a new discovery can be made.
 * Most importantly, the barrier between the Prime Material World (i.e. the physical world) and the Outer Planes has not yet been breached. this planar boundary does affect magic (both arcane and divine).
 * Therefore, the world is free from direct interference from outside powers (both malevolent and divine). The gods can still work through their devout followers, but beings and physical objects cannot pass through the boundary.

Race Rule Changes

Class Rule Changes

Personalities & Backgrounds

Armor, Weapons & Equipment

Magic Changes