Living Expenses

This house rule is intended to simplify day-to-day living expenses for the players.

The starting wealth per the Players Handbook is unchanged.

While the PCs are in the employ of the militia, it will pay room & board for the PC, one animal companion (familiar, pet, etc.), and one horse per PC.

If the PCs leave the employ of the militia, or venture out on long-term missions that keep them away from militia headquarters, they'll have to pay their own living expenses.

To keep things simple, these expenses are a flat 100 gp/month per PC, plus the following rate per animal depending on size:
 * Tiny: 10 gp/month
 * Small: 20 gp/month
 * Medium: 50 gp/month
 * Large: 100 gp/month
 * Huge: 200 gp/month

Included in these expenses are mundane items such as food, housing, clothing, and maintenance of any mundane gear owned. This includes restocking regular arrows (enough to fill a quiver), fixing dents in armor, sharpening swords, etc.

These costs are cut in half if the party is camping out instead of staying at inns. If a party knows they are going to be traveling for many months, they can pay this in advance to acquire enough supplies for the voyage and avoid going through the fine details of preparing for a long trip (wagons, draft horses, etc. will cost extra).

The party can hunt or do similar activities to stretch out their supplies, but this also slows travel. The DM will work with players if and when this becomes necessary.

''This does NOT imply you do not have to track your equipment within a quest/dungeon! You can run out of arrows!''

Justification: I just find this type of equipment minutiae boring.